Lantern Slide
Save the wick. Light the way out.
● You · ◆ Key · ♜ Sentry · ○ Oil +3 · ♥ Heal +3 · ♧ Brazier · ✦ Lit · ▣ Exit
How to play
Collect two keys and light both braziers, then enter the exit. Slides continue until a wall or edge. A sealed exit acts as a wall until both goals are met.
Dim slides cost 1 fuel, but every sentry crossed deals 2 health damage. Bright slides cost 2 fuel, protect against sentries and light braziers on your path. Switching light mode is free.
Arm the one-tile brake to stop after the next tile: that successful slide costs +1 fuel and disarms the brake. Bumps do not spend fuel or disarm it. Oil adds 3 fuel; hearts heal 3, up to 6. Supplies are collected before the slide's fuel cost is paid. Sentries stay dangerous on later crossings.
Zero fuel ends the route unless that very slide reaches the unlocked exit. Negative fuel or zero health always loses. Undo reverses a whole slide, supplies and damage included, even after defeat. Retry restores this layout; Rotate dungeon rotates the same puzzle for a different spatial view. Finish with more fuel and health to improve your score.
Tap directions or use arrow keys. All play is untimed. Direction previews show resulting fuel, health and location before committing.